15 Jul
2024
15 Jul
'24
1:11 p.m.
I've updated the MR with tests for scene state behavior after device reset for ddraw/d3d8/d3d9. The only thing I'm unsure of here is where exactly to put the `wined3d_device_end_scene()` call in `wined3d_device_reset()`. Since it seems like it's effectively a noop right now the positioning in code currently doesn't matter, but if for some reason we decided to do something on calls to begin/end scene in the future this might be an issue. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/6042#note_76221