30 Jan
2024
30 Jan
'24
10:27 p.m.
IMO, cleaning memory leaks has the benefit of clearing valgrind output, which I think can make real errors more detectable.
Yeah, that's precisely how I got there. Also, it seems that somebody cared about memory leaks at some point, because memory is freed on many code paths (both exceptional and not). But others are missing. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/615#note_59561