Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.y:
+ "UAV data type %s is not scalar, vector, or matrix.", string->buffer); + } + else if ($3->reg_size[HLSL_REGSET_NUMERIC] > 4) + { + if (string) + hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, + "UAV data type %s size exceeds 4-component register size.", string->buffer); + } + break; + case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER: + if ($3->class > HLSL_CLASS_STRUCT) + { + if (string) + hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, + "UAV data type %s can't be used with structured buffers.", string->buffer); + } This also should have tests, and the greater-than comparison to HLSL_CLASS_STRUCT seems unclear (what's greater than STRUCT?) and also fragile.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193#note_32388