8 Feb
2024
8 Feb
'24
1:14 p.m.
Looking a bit closer, I notice that we don't set VK_DYNAMIC_STATE_DEPTH_BOUNDS. We should add that to dynamic_states[] in d3d12_pipeline_state_get_or_create_pipeline(). Perhaps that's a good argument for waiting for the tests to verify things work as intended though... -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/632#note_60601