5 Sep
2022
5 Sep
'22
11:40 a.m.
Dual source blending implies an additional shader output, which needs to be declared. This improves WoT on high graphics settings on MoltenVK. -- v2: wined3d: Tell vkd3d_shader about dual source blending. https://gitlab.winehq.org/wine/wine/-/merge_requests/784