9 Jan
2024
9 Jan
'24
10:07 a.m.
Are your local runs with VKD3D_SHADER_CONFIG="force_validation"? From the CI's tests/hlsl/clip.log:
Apparently they were not, I wonder why. Anyway, now, with that in place, my results seem to match the CI. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/514#note_56987