23 Mar
2024
23 Mar
'24
6:35 a.m.
yes I tried with that game and video looked ok. 1) the point is that the format is 16bpp (width \* _2) and we're currently copying 24bpp (width \* 3), so with a potential risk of segfault or overwritting bytes outside of the destination buffer 2) I tried also with copying 8bpp (width) with the game and got a green the right hand (split vertically) side of the screen green (which shows that width \* _3 is copying too much) -- https://gitlab.winehq.org/wine/wine/-/merge_requests/5292#note_65887