9 Feb
2023
9 Feb
'23
11:05 p.m.
Normalise the incoming vkd3d_shader_instruction IR to the shader model 6 pattern where only one patch constant function is emitted. This allows generation of a single patch constant function in SPIR-V. -- v5: vkd3d-shader: Introduce an internal sm6 signature structure. vkd3d-shader/spirv: Move the function declaration from spirv_compiler_begin_shader_phase() to spirv_compiler_enter_shader_phase(). vkd3d-shader/spirv: Remove the hull shader phase array. vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/84