9 Feb
2023
9 Feb
'23
2:05 p.m.
Multiple fork and join phases are eliminated. Signature elements are merged where required, and all input/output parameters are rewritten. -- v3: vkd3d-shader/spirv: Move the function declaration from spirv_compiler_begin_shader_phase() to spirv_compiler_enter_shader_phase(). vkd3d-shader/spirv: Remove the hull shader phase array. vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/84