9 May
2023
9 May
'23
10:28 p.m.
I pushed support for that that works for me with Vulkan runner. d3d12 runner on Linux crashes, while crosstest works fine on Windows. I'll look into it.
Please take a look if this seems fine in general.
The patches look mostly good now, thanks. d3d12 tests are probably failing because you're still creating a texture rather than a buffer. Incidentally, the same is true of d3d11. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193#note_32389