7 Nov
2023
7 Nov
'23
9:45 a.m.
On Tue Nov 7 04:13:17 2023 +0000, Conor McCarthy wrote:
There's a problem with changing the backend last: shader runner is not designed to handle backend failure, and it crashes. We could patch that, but I'm not sure how useful it would be in the long term. I suppose the shader runner crashes because it doesn't handle the PSO creation failure? Well, I don't think it would be a bad idea to have that fixed. Do you have a branch that has this problem?
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/436#note_51283