17 Oct
2022
17 Oct
'22
6:24 p.m.
On Mon Oct 17 10:54:02 2022 +0000, Giovanni Mascellani wrote:
This segfaults if somebody tries to run a compute shader on D3D9. Maybe we would like to error out properly instead? I haven't necessarily been putting too much effort into error handling in the shader runners, but sure.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/30#note_10975