7 Jun
2023
7 Jun
'23
11:34 a.m.
On Tue Jun 6 16:42:42 2023 +0000, Zebediah Figura wrote:
I'm tentatively willing to call that a minor enough difference to justify not splitting that up. At least it seems to me more minor than the difference between discard_nz and texkill, or D3DCOLORtoUBYTE4... I agree with @zfigura. And if, for some reason, we want to be consistent on this choice, I'd rather duplicate the arithmetic operators the require it rather than conflate the discard operators.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/211#note_34926