12 Oct
2023
12 Oct
'23
11:21 a.m.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl.c:
+ struct hlsl_block *body, const struct vkd3d_shader_location *loc) +{ + struct hlsl_ir_switch_case *c; + struct hlsl_block block; + + if (!(c = hlsl_alloc(ctx, sizeof(*c)))) + return NULL; + + if (value) + { + hlsl_block_init(&block); + hlsl_block_add_block(&block, value); + + c->value = evaluate_static_expression_as_uint(ctx, &block, loc); + + hlsl_block_cleanup(&block); Why do you create another block instead of directly using `value`?
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/361#note_48471