10 Feb
2023
10 Feb
'23
5:52 p.m.
Francisco Casas (@fcasas) commented about libs/vkd3d-shader/hlsl.c:
+ hlsl_src_from_node(&dst->path[i], map_instr(map, src->path[i].node)); + + return true; +} + +static void clone_src(struct clone_instr_map *map, struct hlsl_src *dst, const struct hlsl_src *src) +{ + hlsl_src_from_node(dst, map_instr(map, src->node)); +} + +static struct hlsl_ir_node *clone_call(struct hlsl_ctx *ctx, struct hlsl_ir_call *src) +{ + struct hlsl_ir_node *dst; + + return hlsl_new_call(ctx, src->decl, &src->node.loc); +} The variable `dst` should be removed.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/85#note_23765