31 Jan
2024
31 Jan
'24
7:01 p.m.
On Wed Jan 31 12:15:25 2024 +0000, Giovanni Mascellani wrote:
Why, here and below, we don't reuse the corresponding D3D enumerations? It's a choice that predates these changes. We don't want vkd3d-shader to depend on anything about the win32 environment. This isn't the first time we've done this sort of thing either :-/
I'd certainly like to find a better way, though. Duplicating and documenting all these types is not fun. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/606#note_59709