28 Feb
2024
28 Feb
'24
11:18 a.m.
There is room for future work, but nothing that needs to be in this patchset IMHO: 1) Check how multiple ForceUpdate / Clear calls influence the returned list of rectangles 2) Check which d3drmdevice interface is passed to the update callbacks -- https://gitlab.winehq.org/wine/wine/-/merge_requests/5161#note_62911