17 May
2023
17 May
'23
6:15 p.m.
On Tue May 16 16:38:25 2023 +0000, Zebediah Figura wrote:
True. On the other hand, it's zeroed for d3dbc, and we probably want to zero it everywhere else for consistency... Done in v3; we always zero that struct in vkd3d_shader_compile() and vkd3d_shader_scan() now.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/200#note_33030