8 Aug
2023
8 Aug
'23
4:46 p.m.
The vkd3d_malloc() call is safe because sizeof(\*info->descriptors) <= sizeof(\*info1->descriptors), but I don't think it's setting a great example; we'd generally want to use vkd3d_calloc().
Changed in v3. We should probably add vkd3d_malloc_array() and vkd3d_zalloc() à la the kernel. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/295#note_41702