From: Zhiyi Zhang <zzhang@codeweavers.com> This is helpful to find out d2d errors when they happen. --- dlls/d2d1/device.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c index ac1220bc9b3..796bc0938f3 100644 --- a/dlls/d2d1/device.c +++ b/dlls/d2d1/device.c @@ -199,6 +199,7 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en static void d2d_device_context_set_error(struct d2d_device_context *context, HRESULT code) { + WARN("code %#lx.\n", code); context->error.code = code; context->error.tag1 = context->drawing_state.tag1; context->error.tag2 = context->drawing_state.tag2; -- GitLab https://gitlab.winehq.org/wine/wine/-/merge_requests/9955