6 Feb
2024
6 Feb
'24
9:52 a.m.
Giovanni Mascellani (@giomasce) commented about tests/hlsl/inverse-trig.shader_test:
+probe all rgba (0.0, 0.0, 0.0, 0.0) 256 + +uniform 0 float4 0.5 0.0 0.0 0.0 +todo draw quad +probe all rgba (0.4636476, 0.0, 0.0, 0.0) 256 + +uniform 0 float4 1.0 0.0 0.0 0.0 +todo draw quad +probe all rgba (0.785409629, 0.0, 0.0, 0.0) 512 + +[pixel shader todo] +uniform float4 a; + +float4 main() : sv_target +{ + // The argument order is (y,x), and test case inputs are (y,x) also. I don't find this comment particularly helpful, but it's not hurting either.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/602#note_60167