Nikolay Sivov (@nsivov) commented about dlls/d2d1/tests/d2d1.c:
+ + if (!init_test_context(&ctx, d3d11)) + return; + + if (!ctx.factory1) + { + win_skip("ID2D1Factory1 is not supported.\n"); + release_test_context(&ctx); + return; + } + + hr = ID2D1Factory1_CreateDevice(ctx.factory1, ctx.device, &device); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); + + hr = ID2D1Device_CreateDeviceContext(device, D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &context); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); I don't think you need most of that. You are not using test context here, so just create a factory, and a device context with it.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/7959#note_102569