From: Stefan Dösinger <stefan@codeweavers.com> It confused me when debugging the crash because I am sure the previous test did show that ATI2 textures are supported. --- dlls/d3d8/tests/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 51a86ba5488..e777ac0aba3 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -10096,7 +10096,7 @@ static void test_resource_access(void) { if (!skip_ati2n_once) { - skip("ATI2N texture not supported.\n"); + skip("ATI2N volume texture not supported.\n"); skip_ati2n_once = TRUE; } continue; -- GitLab https://gitlab.winehq.org/wine/wine/-/merge_requests/9900