9 Sep
2022
9 Sep
'22
11:58 a.m.
So that d2d_device_context_IsSupported() can know what type and usage a render target is created for. -- v2: d2d1: Implement d2d_device_context_IsSupported(). d2d1: Save render target type and usage. d2d1/tests: Test d2d_device_context_IsSupported(). https://gitlab.winehq.org/wine/wine/-/merge_requests/811