22 Feb
2024
22 Feb
'24
8:10 p.m.
On Thu Feb 22 20:10:06 2024 +0000, Zebediah Figura wrote:
"slt" is only valid for vertex shaders. We've been rather lax about this so far, which isn't great. But we definitely shouldn't be using VS-only instructions in a pixel shader. Yes, exactly. It's used in place of 'cmp'. There is a profile type check, it's not used for pixel shaders.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/669#note_62336