3 Nov
2022
3 Nov
'22
6:49 p.m.
On Thu Nov 3 12:38:57 2022 +0000, Giovanni Mascellani wrote:
No, I think VKD3D_SHADER_TARGET_SPIRV_BINARY is right. It's not going to work right now, but I think it's the correct default in the long term. I guessed we might want to switch it to SPIR-V once that flag is legal. Anyway, it's not that I care too much. Personally I think changing the default in a tool like this is a bad idea. (In fact, I'd argue that it should be held to a similar standard of API stability as the library itself.)
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/44#note_13036