12 Jan
2024
12 Jan
'24
2:09 a.m.
Aha, yeah it's not saying that it's compiling with dxcompiler. (Only d3dcompiler_47.) I've downloaded the stock directx compiler. Passing those flags to the compilation still doesn't say that it's compiling with dxcompiler, but I do think it's using MSFT's implementation cause there's no wine fixme spam. If the intrinsics aren't implemented upstream, is this something we can fix at all? I guess I'm still not clear what the problem is. The point is that *this* MR implements the intrinsics, right? -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/364#note_57270