22 Sep
2023
22 Sep
'23
4:25 p.m.
This avoids one case of spurious wakeup of WaitOnAddress (which could be triggered by prior race on consequent WakeAddressAll and a thread trying to wake on that, leaving the waking thread in an alerted state). And fixes Resident Evil games randomly crashing due to unhandled spurious SleepConditionVariableCS wakeups. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/3929