19 Jan
2024
19 Jan
'24
4:15 a.m.
The PE build uses FlsAlloc(), which for our purposes makes no difference vs TlsAlloc(), and allows the use of a destruction callback. -- v7: vkd3d: Replace the descriptor object cache with a thread-local implementation. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/384