26 May
2023
26 May
'23
12:54 p.m.
How much of an heresy is this thing? It has a negative diff count, you can't approve this! Also, it causes the HLSL compiler to emit slightly shorter and more readable TPF code. And using fewer registers. I guess something similar should be doable for D3DBC too, though it requires some previous refactoring to have a single place where to intercept constant registers susceptible to be inlined. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/215