6 Dec
2022
6 Dec
'22
1:51 p.m.
From patch 3/5: ```diff +static bool feature_level_9_3_supported(const struct wined3d_physical_device_info *info, unsigned int shader_model) +{ + return shader_model >= 3 + && info->features2.features.independentBlend; +} ``` This is probably fine for simplicity, but note the existence of WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS (and "NumSimultaneousRTs" more generally); this is not strictly a requirement for D3D 9.3.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/1693#note_18833