18 Dec
2022
18 Dec
'22
11:59 p.m.
This is probably fine and I don't mind accepting it as-is. That said, maybe we could go one more step and actually make these separate HLSL_TYPE_* types? And then map them to float anywhere they're used, same way as we do with half types (although we're definitely missing that in a lot of places too.) I only mention this because this commit has a decent amount of code that's going to have to be deleted and rewritten, but I think doing that would involve less deletion. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/58#note_19814