Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
+static bool shader_sm6_add_block_abbrev(struct vkd3d_shader_parser *parser) +{ + struct vkd3d_shader_sm6_parser *sm6 = vkd3d_shader_sm6_parser(parser); + struct vkd3d_shader_sm6_block *block = sm6->current_block; + struct vkd3d_shader_sm6_abbrev *abbrev; + unsigned int count; + + if (block->id == BLOCKINFO_BLOCK) + { + FIXME("Unhandled global abbreviation.\n"); + return false; + } + + count = shader_sm6_read_vbr(parser, 5); + if (!vkd3d_array_reserve((void **)&block->abbrevs, &block->abbrev_capacity, block->abbrev_count + 1, sizeof(*block->abbrevs)) + || !(abbrev = vkd3d_malloc(sizeof(*abbrev) + count * sizeof(abbrev->operands[0])))) `abbrev` is leaked if `shader_sm6_abbrev_init()` fails.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/44#note_12961