2 Dec
2025
2 Dec
'25
12:58 p.m.
On Tue Dec 2 12:56:45 2025 +0000, Derek Lesho wrote:
Yeah I wanted to do that but we need to be able to set the error and the code for that is in opengl32. Should I duplicate it in win32u (with two wrapper layers)? I think we could make the error field part of the wgl_context, would that work?
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/9572#note_124411