17 Jan
2024
17 Jan
'24
6:56 p.m.
This allows to declare SRV buffers in the shader tests using `[buffer srv n]` blocks, and passing them to the different backends. Also, 1/2 includes a missing bit required to parse `Buffer<>` types in the HLSL compiler. This is a step towards supporting StructuredBuffer types in further patches. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569