12 Mar
2024
12 Mar
'24
7:49 a.m.
~~This applies on top of !672, the last three commits belong here.~~ Here we compute additional "synthetic" loops that will be used to implement non-trivial forward edges using (possibly conditional) `break` instructions. -- v4: vkd3d-shader/ir: Sort loop intervals. vkd3d-shader/ir: Generate synthetic intervals for forward edges. vkd3d-shader/ir: Compute loop as intervals of the block order. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/698