15 Apr
2024
15 Apr
'24
10:30 a.m.
```diff +[require] +shader model >= 5.0 +tessellation ```
Do we need an explicit "tessellation" requirement flag? It seems like it would be implied by drawing with tessellation shaders bound.
```diff + bool require_tessellation; /* For the GL runner, until HLSL compiler support is added. */ ```
What are you saying here? -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/767#note_67813