5 Jul
2023
5 Jul
'23
4:50 p.m.
Yes, we need tests for this. In hlsl_d3d12.c would work, but we also can't be afraid to add tests to the shader-runner infrastructure just because there's no support there yet. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/261#note_38028