9 Oct
2023
9 Oct
'23
9:51 p.m.
Zebediah Figura (@zfigura) commented about tests/shader_runner_d3d12.c:
return blob; }
+static bool d3d12_runner_check_requirements(struct shader_runner *r) +{ + struct d3d12_shader_runner *runner = d3d12_shader_runner(r); + + return runner->r.maximum_shader_model >= runner->r.minimum_shader_model;
I see what this check is trying to accomplish, but I'm not much of a fan of the way it's written, and I especially don't like that it's not in common code. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346#note_48125