9 Jul
2024
9 Jul
'24
10:09 p.m.
Elizabeth Figura (@zfigura) commented about dlls/d3d9/device.c:
+ free( device->d3d_parent->d3d9on12_args ); + } + } + + return refcount; +} + +static HRESULT WINAPI d3d9on12_GetD3D12Device( IDirect3DDevice9On12 *iface, REFIID iid, void **out ) +{ + FIXME( "iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out ); + + if (!out) return E_INVALIDARG; + + *out = NULL; + return E_NOINTERFACE; +} Let's follow the existing d3d coding style, please. No spaces inside of parentheses; always put if bodies on a new line. See <https://wiki.winehq.org/Wine_Developer's_Guide/Coding_Practice>.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/4915#note_75678