8 Nov
2023
8 Nov
'23
11:33 a.m.
On Wed Nov 8 01:05:15 2023 +0000, Zebediah Figura wrote:
I see itof for all three arguments with the following shader: ``` int a, b, c; float4 main() : sv_target { return refract(a, b, c); } ``` What are you testing? That's a good question, I think I confused my test files. Contrary to what documentation suggests, this function only seems to support scalars/float1's or float4 vectors, nothing in between. Last argument is simply cast to a scalar. I'll update accordingly.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/333#note_51470