6 Nov
2023
6 Nov
'23
2:49 p.m.
On Mon Nov 6 11:43:13 2023 +0000, Giovanni Mascellani wrote:
I'd rather introduce some kind of `bitcast` VSIR operator, rather than introducing an ad-hoc solution that only works for SSA registers and add some complexity to `vkd3d_shader_register` (not a lot of complexity, yes, but that structure is used all over the place). With a `bitcast` instruction we may be able to do without the implicit bitcast available for other register types, but I need to check.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/436#note_51074