8 Aug
2022
8 Aug
'22
9:10 p.m.
This seems generally okay. Do you want to try to add pump support as a follow up? It shouldn't be too different from e.g. 0d457b2ce285e9964e88eed0b5e051197d8fc854 and 696071af7a3b6ec835d0dbc5cc37e80d9c836f62, except the implementation of the processor returned by D3DX10CreateAsyncShaderPreprocessProcessor() should amount to little more than a call to D3DPreprocess(). This could also use some tests. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/601#note_5871