19 Oct
2023
19 Oct
'23
1:11 p.m.
On Thu Oct 19 13:43:21 2023 +0000, Francisco Casas wrote:
Oh no, you are right, compiling with the native compiler and running on Windows we get those broken results, so it is not a problem of the compiler itself. Repeating what we concluded via chat. The reason this test is giving broken results is that, even if `u` is `int4`, the SM1 backend expects to receive it formatted as an IEEE Standard 754 float, so the shader runner should pass it formatted that way.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/417#note_49315