23 Nov
2022
23 Nov
'22
12:22 a.m.
Zebediah Figura (@zfigura) commented about dlls/wined3d/adapter_gl.c:
wined3d_cs_init_object(device->cs, wined3d_device_gl_create_primary_opengl_context_cs, wined3d_device_gl(device)); wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); - if (!wined3d_swapchain_gl(device->swapchains[0])->context_count) + if (!device->blitter) return E_FAIL;
Probably for my own education rather than anything else, but why "device->blitter" rather than "device->context_count"? -- https://gitlab.winehq.org/wine/wine/-/merge_requests/1454#note_17108