26 Sep
2023
26 Sep
'23
5:55 a.m.
Do we still need the special case for compute shaders in patch 2/3 then?
That issue still exists. I spoke too soon about the DXIL signatures; one test shader fails on it. I commented on it in MR346. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/345#note_46762