10 Jun
2023
10 Jun
'23
1:06 a.m.
This only affects clip and cull distances. The HLSL compiler emits these using dcl_input, but the previous shader (vertex or TES) will write them as a SPIRV builtin, and hence we want to read this as a SPIRV builtin as well. This fixes validation errors in Wine's test_clip_distance(). -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/231