18 Nov
2025
18 Nov
'25
5:02 p.m.
v2: - get rid of DSoundRenderer_Max_Fill entirely and wait when buffer has no free space instead; - treat State_Paused the same way as State_Running in render_thread_run(). Only delay EOS completion in State_Run however, doing otherwise breaks the tests as in that case EC_COMPLETE event is available immediately. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/9441#note_122834