3 Nov
2023
3 Nov
'23
1:11 p.m.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/spirv.c:
case VKD3D_SHADER_COMPONENT_INT: case VKD3D_SHADER_COMPONENT_FLOAT: break; + case VKD3D_SHADER_COMPONENT_BOOL:
This part feels like it should be a separate commit. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/436#note_50800