21 Nov
2022
21 Nov
'22
11:58 a.m.
I had a cursory look at this, and broadly it seems fine. I don't like the introduction of wined3d_draw_primitive_strided_data though, and think it could easily be avoided by exposing wined3d_streaming_buffer_map()/wined3d_streaming_buffer_unmap() instead. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/1427#note_16679